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Haksa (Resin)

Haksa (Resin)

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A leader must be a fortification for their people.


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Haksa's Mastery on the Battlefield. Enter the fray with Haksa, a versatile hero whose strategic prowess knows no bounds. With his totems strewn across the battlefield, Haksa creates a defensive fortress, bolstering allies and hindering foes. His Voodoo Idols act as potent traps damaging enemies who approach, while his Healing and Resistance Idols restore health and remove conditions from nearby allies.

In combat, Haksa wields both magic and melee with finesse. His staff's extended reach allows him to engage foes from a distance, while his agile defenses ensure his resilience on the front lines. Whether setting traps or leading the charge, Haksa is a force to be reckoned with on any battlefield.

An Orcish Empire Rises. As the old gods withdrew to the plane of Mideon, the orcs steadily rose to power on the physical realm of Athien becoming the most mighty of all nations. A vast orcish civilization developed while the elvish caravans and minotaur herds still roamed nomadically. Humans at this time had few nations of their own, and most lived on the outskirts of the Orcish cities, a second class of citizen used for the most menial of tasks. Dwarves were perhaps the greatest rivals to the Orcs, but they were insular, protecting their mountain homes rather than conquering other nations.

This great orc empire was ruled over by a council of Chiefs, with only the strongest rising to power through a system of tribal meritocracy. Orcs were not born to rank, but instead earned it through their actions. In this council there were two who had garnered more respect than any others. Haksa and Kruul whose rivalry had led them to accomplish great feats... each striving to outdo each other both on and off the battlefield. These two leaders, both very different in personality and yet similar in skill, had brought incredible prosperity to the regions they governed.
 
As the gods fall, civil war rages. As the Old Gods fell, and the New Gods rose everything changed. The orcs had always had an element of darkness to them - cruel magics, brutal tactics, and even ritual sacrifices were common amongst them - however their savagery had always been moderated with a sense of honor and discipline. But, as the old gods died, the restraint practiced in the old ways became subject of debate.

Haksa believes in the enduring traditions of the orcs. Fierce and at times savage and cruel are his ways, but always with a greater good in mind. He is not wasteful or mindlessly bloodthirsty. Kruul however, desires ultimate dominion for his people, and plans to exterminate the other races from the face of the world until only the orcs remain. 

Kruul vs Haksa: A Battle for Tradition and Dominance.  Kruul and Haksa find themselves the center of a great civil war on the physical plane of Athien. As Kruul plotted genocide to reshape the world in his image, Haksa stood firm in defense of the old ways. The orcish empire has split with Kruul seeming to hold the upper hand. The human serfs and even contingents of elves, dwarves, and minotaurs have joined with Haksa's alliance - standing in opposition to Kruul's tyrannical vision.

Upon the metaphysical plane of Mideon, Kruul and Haksa continue the battle that they began on Athien. Each hero fights for their chosen gods - seeking to destroy each other's immortal soul in the process. These rivals have become the most bitter of enemies, and neither will rest until the other is wiped from existence.

 

Contents: Resin Haksa , 4 Resin Tokens (2 x Voodoo Idol, Resistance Idol, Healing Idol)
Material: pure, unfilled resin


Model is unassembled and unpainted. Intended for ages 14+.
When assembling, only use cyanoacrylate glue (medium viscosity, for best results) as other glues may damage the material.
ASSEMBLY INSTRUCTIONS PDF 

JUDGEMENT PLAYING CARDS

For the latest version of the rules and for rule FAQ's: Hall of Eternal Champions FAQ

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